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AI Insights · Timothy · March 2022

Top 5 Slime Games on iOS in the UK for Q1 2022

The top 5 slime games on iOS in the UK for Q1 2022 showed varied trends in downloads, revenue, and active users, with some apps seeing notable peaks and others experiencing gradual declines.

Top 5 Slime Games on iOS in the UK for Q1 2022

The performance of the top 5 slime games on iOS in the United Kingdom during the first quarter of 2022 displayed a range of trends across downloads, revenue, and active user metrics.

Super Slime Simulator saw a significant increase in weekly revenue, peaking at approximately $342 in the week of February 21. The app experienced an upward trend in weekly downloads mid-quarter, reaching around 16.5K in the week of February 14, although this was followed by a decline to approximately 6.8K by late March. Weekly active users also fluctuated, rising to about 70.1K in mid-February before declining to approximately 50.6K by the end of March.

Fluid Simulation experienced a peak in weekly revenue at approximately $354 in late January, followed by a decline to around $53 by the end of March. The app's weekly downloads showed a strong start with a peak of around 9.5K in late January, gradually decreasing to approximately 1.2K by the end of March. Active users followed a similar trend, peaking at around 16.9K in late January and decreasing to roughly 3.6K by the end of the quarter.

Makeup Slime Game! Relaxation maintained a steady download rate throughout the quarter, with weekly downloads peaking at approximately 3.4K in late December and gradually declining to around 1.3K by late March. The app's active user count followed a similar pattern, starting at approximately 4K and decreasing to around 1.9K by the end of the quarter.

Virtual Slime displayed a varied trend in weekly revenue, peaking at around $155 in mid-February but dropping to approximately $6 by the end of March. The app's weekly downloads saw a peak of approximately 3.4K in mid-February, followed by a decline to around 1.6K by late March. Active users peaked at around 5.9K in mid-February, with a gradual decline to approximately 3.6K by the end of the quarter.

Goo: Slime simulator, ASMR showed consistent weekly revenue throughout the quarter, peaking at approximately $492 in late December and ending at around $306 by late March. Weekly downloads saw significant growth, peaking at around 2.8K in late March from a low of 15 downloads in early January. Active users also increased, peaking at approximately 2.1K in late March from a low of around 506 in mid-January.

Overall, these slime games exhibited diverse performance trends in the UK market on the iOS platform during Q1 2022. For more in-depth insights and data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: March 2022